![]() IMO it shouldn't take a long amount of time to meet the first mob ever. Maybe mobs in general are just too rare in this mod. Can you please investigate? I suspect Robsoie has found a bug.Īlso, can you please tell me where mobs should definitely spawn quickly (high chance of spawning)? This will be useful for testing.ĮDIT: I just met a chicken and a cow in the bamboo biome. :-(Īs you claim Ethereal NG is designed to work alongside with Mobs Redo, I expect that it works out of the box under this set of mods. When I go to creative mode (for testing), I see the usual mob spawning items in the creative inventory and I can spawn the mobs manually, so the mobs themselves are working. Using default schematics for apple, pine, acacia and jungle tree's. Tree's follow default rules where saplings need light to grow. I will look into technic mod and see if I can request a change for rubber tree's to grow on ethereal dirt. Added bones found in dirt and bonemeal to make tree's and crops grow quicker. Ethereal does indeed use ethereal:greendirt instead of the default:dirtwithgrass to stop abm's from default minetest running on an ethereal world using it's own. I have explored various biomes but nothing spawned. Tweaked Ethereal to work with new features and nodes in Minetest 0.4.14. I have enabled the following mods on Minetest Game 0.4.14:Ĭreative Mode is off. Sadly, mobs from Mobs Redo also don't seem to spawn for me. Thanks for opening a new thread for the mod. I wonder if i missed a kitten due to the size of those grasses too, i'll have to re-explore it for a few days.ĮDIT : it was a combinaison of that and very likely bad luck regarding the kitten spawn chance.Īfter walking around a banana jungle again for the day and not seeing anything, i quit, edited the kitten spawn chance from 22000 to 220 Ethereal biomes and items have been completely removed for now. Unless it's a "banana jungle" only problem, as i have not yet spent much time on other biomes but after digging into the lua files, i have noticed that may be the explanation :Īpparently what i call a "banana jungle" in my "selfspeak" is "ove" that is made of "ethereal:grove_dirt"Īnd if i look at the mobs_monsters and mobs_animal, in their corresponding lua, out of the kitten, none of them has in their mobs:register_spawn line the "ethereal:grove_dirt" location You can now download MeseCraft easily from the Minetest Content Database (as known as. On non-ethereal world, animals and monsters have been spawning as they should, it's only on my ethereal world that i have seen nothing during all those days. More Trees rules are a lot more specific regarding sapling growth and tree spawn locations.īy mobs api, i assume you're talking about the "mobs_redo" mod, if that's it, indeed i am running it, all the mobs redo files are enabled. ![]() This mod isn't as important to me as Technic, but Technic does defer to it for rubber tree generation. GitHub - Cr8zyIc3/ethereal: Ethereal mapgen for Minetest Cr8zyIc3 / ethereal Public Pull requests Actions Security Insights master 1 branch 0 tags Cr8zyIc3 initial Load ab346b7 on 2 commits Failed to load latest commit information. I should also mention that I was using the More Trees mod. ![]()
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